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LMS Gamification: Are We Having Fun Yet?

LMS gamification: What is it and how does it help support winning learning programs? Independent LMS tech analyst John Leh explains

What is LMS gamification?  It’s not about playing games in a learning management system.  But it is about leveraging game-oriented mechanics to drive interest and involvement in online training content.  In other words, it’s about tools and techniques that work together in an LMS to create a more engaging and effective learning experience.

Thought leaders such as Dr. Karl Kapp have helped the learning industry invest heavily in developing techniques for learning content gamification and game-based learning. (In fact, Dr. Kapp recently joined me for an episode of The Talented Learning Show podcast, where he outlined multiple ways that businesses are benefitting from game-based learning, gamification and simulations. Listen to the full interview here.)

However, less is known about gamification at the learning platform level.  As independent LMS analysts, for the past three years we have been tracking LMS gamification trends across multiple sectors — associations, academia and commercial training, as well as corporate learning.

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LMS gamification can be highly effective in motivating employees to complete mandatory training.  However, it is perhaps even more effective in motivating non-employees (such as customers and channel partners) to pursue voluntary training.  This is why LMS gamification has become so popular so quickly in extended enterprise contexts.

But what, specifically, should you expect from a “gamified” LMS?  The spectrum of capabilities is broad.  Some systems are built from the ground up with gamification at their core, while many offer only lightweight add-on features.  Nevertheless, since 2010, the market has been quick to embrace LMS gamification and vendors are adapting swiftly to capture their share of the playing field.

“Winning” LMS Gamification Functionality

Here are five key, cutting-edge LMS gamification capabilities that are making a measurable winning difference in business learning environments all over the world:

1) Points

When learners complete desired activities the LMS awards points to their account.  For example, learners can accumulate points whenever they log-in, consume content, complete key milestones or use social learning functionality.  Point values are arbitrary and typically vary with learning program objectives and business goals.  Administrators configure values in the LMS, so sometimes points are used strategically to reward specific activities more heavily than others.  For example, a learner might earn 25 points when logging in, 50 points after registering for a course and 100 points when successfully completing that course.  What are 500 points worth?  Perhaps a badge.

2) Badges and Levels

Badges are digital imaged-based awards that learners earn by accumulating a predefined number of points or completing specific goals.  For example, when a company wants employees to engage in training for a new CRM software implementation, it may offer a badge based on “participation” points.  To encourage adoption, the LMS awards points for activity such as logging in, completing CRM-related assignments and passing relevant online tests.  Once a badge is awarded, it is displayed on a learner’s profile, so all program participants can see it when they log in and use the LMS.

Levels are a special variation on badges.  “Leveling up” is a familiar concept associated with pinball machines, Xbox and online games.  In an LMS, it’s the ability to earn recognition for accumulating a successively higher volume of points.  For example, participants could earn an entry-level learner badge after 10 log-ins, an intermediate-level badge after 100 log-ins and an advanced-level badge after 1000 log-ins.  Badges and levels can be remarkably effective at driving learning participation, however, they get stale quickly if awards seem too cute, too easy to attain or aren’t based on meaningful accomplishments.

3) Open Badges and Digital Credentials

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Open Badges.  Digital badges.  Digital credentials.  Micro-credentials.  If you’ve heard these terms, you may be confused about where one ends and the other begins.  Actually, they are all loosely-defined synonyms.  Essentially, they refer to a digital certificate of completion that recipients can display outside of an LMS and share using the Open Badge standard.  Open Badge capabilities are most often found in LMS solutions designed for extended enterprise (non-employee) training.  When associations, academic institutions, commercial training companies and other organizations sell educational content, they want to provide evidence of tangible, enduring value — beyond the knowledge itself — as a reason to buy.

Digital badges are earned exclusively for successful content completion and not participation. A digital badge contains relevant “metadata” such as the badge title, description, date earned, issuer, recipient, expiration date and even specific details about the work submitted by the recipient.  Learners can display digital badges on websites, social media profiles and email signatures or collect badges from multiple sources in “backpacks” by Mozilla or Credly.  Why?  Digital badges demonstrate professional competency beyond an academic degree.  They help people land jobs, earn promotions and win new customers or clients.

4) Leaderboards

A leaderboard is a list of training participants who have accumulated the most points, badges, awards or levels in a learning program.  Typically displayed in columns, leaderboards include each participant’s name, image and point totals.  When clicking or rolling over a name on the leaderboard, LMS users see more details — the leader’s profile, awards earned, content the leader has posted and public discussions where the leader has been active.  They can also choose to follow or connect with a leader from this listing.

Advanced leaderboards can be configured with specific rules and weights for various activities.  They can also be displayed to different learning audiences — differently.  Leaderboards are an effective way to recognize individual achievement and motivate others to raise their game.  But perhaps more importantly, they are useful in helping program participants find subject matter experts and share peer-to-peer knowledge.

5) Contests and Rewards

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This is where LMS gamification really gets interesting and fun.  Contests are limited-time promotions that use rewards to drive mass content completion or group certification.  For example, an organization could incentivize employees to complete annual compliance training by offering a pizza party to the first department with 100% compliance.  Or they could offer $10 Starbucks gift cards to the first 10 employees who complete their assigned training.  The possibilities are limited only by your budget and imagination.

Extended enterprise learning programs can use the same logic to motivate participants.  For example, a software company could drive technical certifications by offering free annual developer program memberships to the first 10 individuals who complete training for a new product.  Sales channel contests are also popular and effective.  For example, a manufacturer could offer higher commissions for a limited time to sales reps who update their certifications.  An LMS that integrates with a partner management system or CRM can automate this kind of promotional effort by tracking and managing temporary commission increases in real time.  Again, the possibilities for creative training incentives are endless.

Conclusion

LMS gamification is not just a design philosophy.  Nor is it just one tool.  It is an expanding collection of human-centered LMS capabilities that virtually any organization can leverage to increase engagement for their unique audiences, learning objectives and business requirements.

Learning games may teach you a skill in an entertaining context.  But LMS gamification is more far-reaching than an individual piece of content and it has broader potential to support both individual performance and organizational results.  In tandem with an appropriate learning strategy, LMS gamification can make any learning initiative more engaging, effective and rewarding for participants as well as sponsors.

As I often say at the end of a post — fun times ahead.

Thanks for reading!

 


Want to learn more?  Replay this on-demand webinar:

How to Build Successful Learning Experiences: Lessons From Non-Profits and Associations

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Every association and non-profit organization is unique. Yet all share common goals – to engage, retain, inform and influence constituents. What exactly does it take to engage learners, support your brand and advance your mission?

Join John Leh, CEO and Lead Analyst at Talented Learning as he hosts a panel discussion with experts who have developed successful online education programs based on highly customized learning platforms:

  • Stephen Flatman, VP Examinations, AICPA
  • Seewan Eng, Sr. Director of Technology, New Teacher Center
  • Edward Daciuk, Principal Learning Strategist, ExtensionEngine

You’ll learn:

  • How to build a business case for moving in-person education online
  • What it takes to engage learners in an online environment
  • How to differentiate your organization through online learning
  • When to consider a custom platform that supports high-end learning experiences
  • Lessons learned in achieving internal buy-in, project momentum and organizational alignment.

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John Leh
About John Leh (162 Articles)
John Leh is CEO and Lead Analyst at Talented Learning, LLC. Named among the “Top 20 Global Elearning Movers and Shakers” in 2018 and 2017, John is a fiercely independent LMS selection consultant, blogger and podcaster who helps organizations develop and implement learning technology strategies – primarily for extended enterprise applications. His advice is based on more than 20 years of industry experience, serving as a trusted LMS selection and sales adviser to more than 100 learning organizations with a total technology spend of more than $65 million. You can connect with John on Twitter at @JohnLeh or on LinkedIn.

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  9. Podcast Episode 3: Gamification and Learning – With Karl Kapp - Talented Learning
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  11. Podcast 3: Gamification and Learning in Business – With Karl Kapp - Talented Learning

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