• LMS gamification is not just a design philosophy, nor is it just one tool, it is an expanding collection of human-centered LMS capabilities that virtually any organization can leverage to increase engagement for their unique audiences, learning objectives and business requirements.

  • Those learning and development organizations that did try to launch the social LMS components found quickly that making social learning successful is much more difficult than buying it and turning it on.

  • Gamification is extremely relevant for extended enterprise solutions because the users participate voluntarily and anything you can do to make the experience and content engaging and sticky is key.

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